Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-15-2017, 03:40 PM   #10
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Spaceships] Crew traits...

Quote:
Originally Posted by GoblynByte View Post
While I don't disagree that the Serenity crew is a fun mix, it puts some impractical demands on Wash. A ship really needs an "operator" of some nature to handle all the instrumentation while the pilot is maneuvering the ship. Otherwise that's a lot of multitasking. Especially in a combat situation. After that, it just makes sense to give the operator the navigation tasks as he can crunch the numbers and plot the courses based on the information he's collecting first hand.
To be fair, combat pilots handle much more information in shorter times than a pilot of a tramp freighter, especially when a split second means life or death. And Serenity lacked ship-grade weapons (I'm guessing the Alliance laid down the law that freighters were to be unarmed). So it's not unrealistic or even impractical; IMO, an "impractical" demand would have been to not have an autopilot for routine flights.

On the other end of the realism spectrum, the Millennium Falcon had a navicomputer that handled getting all the routine updates from the HoloNet and plotting the course itself, leaving Han or Chewie to just switch off the sublight engines and go into a hyperspace wormhole.

Both of them effectively operated on an autopilot for going from point A to point B in space, leaving the pilot to handle landing, takeoff, docking, and combat flying.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
 

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.