Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-15-2017, 02:30 AM   #1
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Spaceships] Crew traits...

Quote:
Originally Posted by GoblynByte View Post
I'm trying to build a crew for a fairly straightforward "starter" tramp freighter. It is primarily a cargo vessel, but would be able to accommodate 2 passengers if needed.
  • Captain: Merchant Rank 2; Diplomacy; Leadership; Merchant
  • Pilot: Merchant Rank 1; Piloting (High Performance Spacecraft)
  • Navigator: Navigation (Space); Navigation (Hyperspace); various Electronic Operations skills.
  • Chief Engineer: Various tecnical skills appropriate to the ship components (e.g. Mechanic; Electrician; Electronics Repair; etc).
  • Technician: Similar to Chief Engineer, though probably not as skilled or broadly trained.
  • Gunner: Gunner (Beams)
What do you think? What would you absolutely make sure you include? Anything you'd take away from what I listed? What are your thoughts?
Add a Cargo handler and Steward, maybe let the Gunner have those roles as his duties are the least time consuming.
Cargo Handler could have Savoir Faire (Servant) and Freight Handling.
Captain of a freighter (especially a tramp) should add Accounting, Mathematics (Applied) and probably Administration. the latter not just for keeping the ship organized but also for dealing with starport bureaucrats. A form of Law would not be bad either.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 02-15-2017, 06:16 AM   #2
GoblynByte
 
GoblynByte's Avatar
 
Join Date: Aug 2004
Location: Dayton, OH
Default Re: [Spaceships] Crew traits...

Quote:
Originally Posted by Refplace View Post
Add a Cargo handler and Steward, maybe let the Gunner have those roles as his duties are the least time consuming.
Cargo Handler could have Savoir Faire (Servant) and Freight Handling.
Captain of a freighter (especially a tramp) should add Accounting, Mathematics (Applied) and probably Administration. the latter not just for keeping the ship organized but also for dealing with starport bureaucrats. A form of Law would not be bad either.
I agree, a cargo handler will be needed. As you said, the gunner would be the most appropriate for that. I didn't really like the idea of having a gunner on board anyway. It seemed like such a minor task to have someone full time. I was going to fold that task into someone else on the bridge. Having him perform cargo duties, though, will work even better.

I'm not too concerned about stewardship duties, though. In the concept I want to have passenger ferrying to be a second (maybe even third) concern.

And those are useful skills for the captain!

Thanks for the feedback. I appreciate it.
__________________
A man said to the universe:
"Sir I exist!"
"However," replied the universe,
"The fact has not created in me
A sense of obligation."
GoblynByte is offline   Reply With Quote
Old 02-15-2017, 06:28 AM   #3
GoblynByte
 
GoblynByte's Avatar
 
Join Date: Aug 2004
Location: Dayton, OH
Default Re: [Spaceships] Crew traits...

Here's a revised list. I didn't add Mathematics (Applied) to the captain. Accounting takes care of any practical math he'd need and Applied deals more with engineering and science tasks. He wouldn't need it more than any other character (not to say I wouldn't give it to everyone). I also didin't give the gunner Savior-Faire (Servant). I wouldn't think he'd be that lowly. ;)

I did add Streetwise to the captain as well as Strategy and Tactics. Seemed appropriate.
  • Captain: Merchant Rank 2; Accounting; Administration; Diplomacy; Leadership; Law (Interstellar Trade); Merchant; Strategy (Space); Tactics.
  • Pilot: Merchant Rank 1; Piloting (High Performance Spacecraft)
  • Navigator/Operator: Navigation (Space); Navigation (Hyperspace); various Electronic Operations skills.
  • Chief Engineer: Various technical skills appropriate to the ship components (e.g. Mechanic; Electrician; Electronics Repair; etc).
  • Technician: Similar to Chief Engineer, though probably not as skilled or broadly trained.
  • Gunner/Cargo Handler: Freight Handling; Gunner (Beams)
__________________
A man said to the universe:
"Sir I exist!"
"However," replied the universe,
"The fact has not created in me
A sense of obligation."
GoblynByte is offline   Reply With Quote
Old 02-15-2017, 07:00 AM   #4
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: [Spaceships] Crew traits...

Is the cargo handler expected to find and buy/sell the cargo on this tramp trader? If yes, then Streetwise and Merchant would be appropriate on that list as well.
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 02-15-2017, 07:53 AM   #5
GoblynByte
 
GoblynByte's Avatar
 
Join Date: Aug 2004
Location: Dayton, OH
Default Re: [Spaceships] Crew traits...

Quote:
Originally Posted by robkelk View Post
Is the cargo handler expected to find and buy/sell the cargo on this tramp trader? If yes, then Streetwise and Merchant would be appropriate on that list as well.
That aspect was going to be handled by the captain.
__________________
A man said to the universe:
"Sir I exist!"
"However," replied the universe,
"The fact has not created in me
A sense of obligation."
GoblynByte is offline   Reply With Quote
Old 02-15-2017, 07:54 AM   #6
GoblynByte
 
GoblynByte's Avatar
 
Join Date: Aug 2004
Location: Dayton, OH
Default Re: [Spaceships] Crew traits...

They should really do a Spaceships book filled with crew templates.
__________________
A man said to the universe:
"Sir I exist!"
"However," replied the universe,
"The fact has not created in me
A sense of obligation."
GoblynByte is offline   Reply With Quote
Reply

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.