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Old 02-15-2017, 01:34 AM   #1
GoblynByte
 
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Join Date: Aug 2004
Location: Dayton, OH
Default [Spaceships] Crew traits...

I'm trying to build a crew for a fairly straightforward "starter" tramp freighter. SM +7, TL 10^, standard reactionless drives (only 1G), hyperdrive, a single major weapon battery (beam), and an antimatter power plant with sufficient output to run everything. It is primarily a cargo vessel, but would be able to accommodate 2 passengers if needed.

The crew compliment is a total of six: 4 control stations, 1 technician, and 1 gunner. I'm thinking about breaking the bridge crew into 1 captain, 1 pilot, 1 navigator/comm/sensor operator, 1 chief engineer.

So, what traits do you think would be required for each of these crew members to perform their duties? Here's what I'm thinking. Tell me if you think this covers the basics.

Note: this disregards some rather obvious traits that might be shared by all the crew (e.g. Spacer, Vacc Suit, etc) and focuses on what the character in that role would need to perform their specific duties.
  • Captain: Merchant Rank 2; Diplomacy; Leadership; Merchant
  • Pilot: Merchant Rank 1; Piloting (High Performance Spacecraft)
  • Navigator: Navigation (Space); Navigation (Hyperspace); various Electronic Operations skills.
  • Chief Engineer: Various tecnical skills appropriate to the ship components (e.g. Mechanic; Electrician; Electronics Repair; etc).
  • Technician: Similar to Chief Engineer, though probably not as skilled or broadly trained.
  • Gunner: Gunner (Beams)
What do you think? What would you absolutely make sure you include? Anything you'd take away from what I listed? What are your thoughts?
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