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Join Date: Aug 2004
Location: Dayton, OH
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I'm trying to build a crew for a fairly straightforward "starter" tramp freighter. SM +7, TL 10^, standard reactionless drives (only 1G), hyperdrive, a single major weapon battery (beam), and an antimatter power plant with sufficient output to run everything. It is primarily a cargo vessel, but would be able to accommodate 2 passengers if needed.
The crew compliment is a total of six: 4 control stations, 1 technician, and 1 gunner. I'm thinking about breaking the bridge crew into 1 captain, 1 pilot, 1 navigator/comm/sensor operator, 1 chief engineer. So, what traits do you think would be required for each of these crew members to perform their duties? Here's what I'm thinking. Tell me if you think this covers the basics. Note: this disregards some rather obvious traits that might be shared by all the crew (e.g. Spacer, Vacc Suit, etc) and focuses on what the character in that role would need to perform their specific duties.
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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| spaceships |
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