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Old 01-30-2017, 06:45 AM   #4
evileeyore
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Default Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts

Quote:
Originally Posted by scc View Post
1. The way their built around makes them very limited, at least as I see the RAW. For instance the example of a president of a steel mill probably gets Market Analysis but you should probably also be able to take questions about Metallurgy to him! Other cases like would be those people Delvers sell to, they should have both Connoisseur and Merchant, and a memetics expert should have both Psychology and Propaganda.
I give Contacts Professional Bang skills. Like Profession! (President of Steel Mill).

Quote:
2. Getting them to do something that doesn't require a skill, like a secretary slipping something into her bosses in-tray.
That should be fine. Too much more and they tread close to low frequency Ally territory.

Quote:
3. Magic users, how to do a Mage that will occasionally cast a spell for me? Arguably Contacts! would work, but #1 also applies he should probably be good for Thaumatology and other magic skills, or maybe that's what I paid for in the first place.
[strike]That is a very low frequency Ally.[/strike]

[EDIT]
Upon reflection that would be "pick any two of 'quick', 'non-hazardous', and 'inexpensive'" favors. In this case 'quick' and 'non-hazardous'.
[/EDIT]

Last edited by evileeyore; 01-30-2017 at 08:31 AM.
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