Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-14-2017, 02:31 PM   #1
TTiger97
 
Join Date: Sep 2016
Default Re: Incantation Magic: New Paths

This sounds an awful lot like effects you can use with the Path of Elementalism by creating/reshaping light. Path of Elementalism is basically the Path of Energy from the mother of incantation magic, Ritual Path Magic. Also, you can affect someone's personal ability to sense things by casting a Path of Mesmerism (note that this affects IQ 6 or higher beings only) or Path of Transfiguration (affects anything with a physical being/body) spell. Consider simply making this a path focus using the rules in Pyramid #3/66 Laws of Magic p.g. 20 under the box named Simplified Specialties.
TTiger97 is offline   Reply With Quote
Old 01-16-2017, 12:33 PM   #2
starslayer
 
Join Date: Dec 2006
Default Re: Incantation Magic: New Paths

If your going to add paths they really should be expanding the functionalities of incantation. With that said adding extra paths means less spell stacking, so more options for active effects (as long as they are not buffs which is limited to 2).

However incantation already covers everything that is not niche protected, so these should be secrets, or perhaps otherwise restricted.

Path of healing:
Straightforward, used to heal people, regrow limbs, undo undeath and raise the dead. Given the importance of healing in df this disserves its own path.

Path of space-time:
Covers manipulation of space and time.
Sense: can determine you absolute position, or the absolute time combined with path of elementalisim can create an accurate map of your travels. Can detect portals.
Control: can speed up or slow down the passage of time (getting extra attacks, speeding healing, or getting bonuses/penalties), can also increase or decrease the distance between two points allowing faster or slower movement across that space. Finally can redirect portals or other gates.
Transform: can make one way travel changes (IE a hallway that is 10 hexes long which is effectively 1 hex NS and 100 sn ). Can also displace a person in space or time (teleport/timeport).
Create: create a portal through space or time.

Path of nature:
Covers affecting plants and animals.

Path of the divine:
Does for divine what demonology does for demons.

Path of the outsider:
Does for elder things that demonology does for demons.
starslayer is offline   Reply With Quote
Old 01-16-2017, 01:19 PM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Incantation Magic: New Paths

Quote:
Originally Posted by TTiger97 View Post
This sounds an awful lot like effects you can use with the Path of Elementalism by creating/reshaping light. Path of Elementalism is basically the Path of Energy from the mother of incantation magic, Ritual Path Magic. Also, you can affect someone's personal ability to sense things by casting a Path of Mesmerism (note that this affects IQ 6 or higher beings only) or Path of Transfiguration (affects anything with a physical being/body) spell. Consider simply making this a path focus using the rules in Pyramid #3/66 Laws of Magic p.g. 20 under the box named Simplified Specialties.
I was thinking more of removing light from Elementalism and sensory/sensor manipulation from Mesmerism and Transfiguration.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Reply

Tags
incantation magic, ritual path magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.