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Old 01-13-2017, 03:57 PM   #3
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Basic] Skill of the week: Traps

Quote:
Originally Posted by johndallman View Post
Powers: The Weird[/B] reckons the skill becomes available at TL1, which I'd dispute: pit traps and snares for game are surely TL0.
Yes, but as you note, "You can use Traps-5 to try to trap wild game as a substitute for Survival," which implies that the normal skill for pit traps and snares is not Traps, and in fact that it's Survival. So at TL0 you use Survival to make snares, and you can't do traps to safeguard a temple or fortress or what have you; at TL1 you use Survival to make snares, but you can default it to Traps-5, as the skill is now available. At least, that seems to me to be the rule that best saves the appearances.
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