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#21 |
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Join Date: Oct 2007
Location: Kentucky, USA
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A quick glance through the weapon tables and I think you are right, assuming the majority of human warriors are in the 1d damage range a simple +damage/die equal to reach works for most cases. Add a traditional one-time bonus after that for weapons that are especially good or bad and it works quite well. I'd probably format it like this.
sw+X/d+Y injury With X being per die bonus and Y being one-off bonus. So my fine broadsword would look like this. sw+1/d+1 cut
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GURPS Fanzine The Path of Cunning is worth a read. |
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| Tags |
| alternate gurps, combat, damage, knowing your own strength, pyramid 3/83 |
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