Re: Faith, actual *faith* in RPGaming
I'm not sure what distinction you're making between 'having' faith and 'roleplaying' faith. In general, if 'faith' has a meaning, its effects can be either direct (if you have faith, you get plusses) or indirect (if you have faith, certain entities react differently towards you). Note that faith can have indirect effects even if there are no supernatural forces associated with it (entirely mundane entities might still care about your faith), it's just that supernatural entities often have supernatural means of detecting your faith.
However, if you're charging points for faith, it should have reasonably defined concrete effects. Even if the only concrete effect is "you detect as faithful".
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