Quote:
Originally Posted by VariousRen
Hmm, this makes me wonder about treating armour like clothing instead of the normal Ornate factor.
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That's an
excellent idea, although I'd go about it a bit differently from you. First off, it should be noted that the Status Cost of the armor is for a full loadout. Secondly, Good-quality armor is Status 0 for free, while Cheap-quality is Status -1. Expert or Masterful Tailoring is +1 to Status, as is Fluting (Fluting+Tailoring does stack).
Beyond this, field armor is 20% CoL, and it is considered acceptable to wear armor of up to 2 Status lower than your own. Tournament armor is the same, but wearing lower Status armor is less acceptable - small tourneys (or hunts for that matter) might accept armor of up to 1 Status lower, but larger ones call for armor of the proper Status. Parade armor is 40% CoL, being the equivalent of formal wear, and doesn't accept lower Status.
In settings where Rank bestows Status, simply use total Status level. In settings where it does
not, average the character's Rank and Status to determine the Status level their
parade armor is expected to be at - on the battlefield and in tournaments, they'll likely use armor based on their actual Status.