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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I'm not sure if this is a GCA 4 problem or a GURPS Basic Set problem or both, but here it is.
B275 under Silver Weapons (TL1): "Solid silver melee weapons or arrowheads cost 20 times list price, and break as if of cheap quality. Silver-coated and -edged weapons cost only three times list price, and use the breakage properties of the underlying material." As it says later in that section, adding a silver coating or silver edge changes the effect on silver-affected creatures and also reduces the wounding modifier, but does not affect the basic quality of the weapon. The final prices varies by TL, level of silver, and weapon. I'll use silver-coating a thrusting broadsword at TL3. This means that a silver-coated standard-quality thrusting broadsword costs $1800; the cost of the sword ($600) plus two times that for the silver coating ($1200). Taken literally, the costs of sliver-coating a very fine thrusting broadsword (20 x $600 = $12,000) is two time that ($24,000!) GCA 4 does this literally. Silver-coating a good broadsword costs $1200, while silver-coating a very fine broadsword costs $24,000. I think the cost for coating or edging a very fine broadsword should be the same as for a good (or fine or cheap, for that matter) broadsword. Can this be fixed? (And yes, I can manually fix it for one particular weapon, but I think the program could use a fix, and maybe GURPS Basic Set could use a clarification).
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| Tags |
| prices, silver, silver-coated, silver-edged, weapon |
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