Re: Sumo Wrestling skill and Knockback –> falling down
Quote:
Originally Posted by Tomsdad
In GURPS terms Knockdown and Knockback are very different things
Knockdown is when you take a bad enough injury that causes your body to react by being unable to support itself.
This is a threat with any Major wound, Vitals, Eyes, Face and Skull hits (and made more likely if its a Major wound to those locations).
This is a physiological reaction (hence it being based on HT) and not much to do with staying stable and upright while grappling/wrestling. Thus I wouldn't given any direct benefit from Sumo or Judo to that roll. Although I'd happily allow experienced Judo/Sumo wrestlers buy HT as part of the overall benefits of being a trained and conditioned fighter. I.e they can "take a punch/hit"
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In shorter and less explanatory, there are no DX rolls to resist knockdown in the first place.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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