Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-26-2016, 07:13 PM   #4
Fred Brackin
 
Join Date: Aug 2007
Default Re: Steampunk Magic Alternate

Quote:
Originally Posted by tshiggins View Post
In third edition, GURPS: Technomancer added some spells to the basic magic system to allow magical enhancement of or interaction with technological devices. Most of those spells now appear in G: Magic and G:Biotech for 4e, so I would take a look at those to see what you can use.

The basic GURPS skill-based magic system draws some criticism on these boards, and some of it is deserved. However, if you want a magic system "out of the box" that works reasonably well, and actually has spells that does much of what you want, then you might to review it, first.
It can also be altered in many ways. If you don't want people throwing fireballs you can add ceremonial Only and you can't cast a spell in less than 10 seconds.

You can also just kick out any spells you don't want.

Gurps Magic also has many things useful to Steampunk such as a metal that gleams like brass but is 3x stronger (Orichalcum) or magically treated coal that burns 10 x as long (Essential Fuel).

Self-activating clockwork could be as simple as the Dancing Object spell/enchntment and Thaumatology has rules for spirit-assisted magic and "spiritual distortion" resulting from using magic.

Gurps Magic is so big and has been around fro so long that there are pretty good chances that it already has a selection of spells and a variant that does what you want.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
clockwork, magic, spirit, steampunk

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.