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#4 | |
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Join Date: Aug 2007
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Quote:
You can also just kick out any spells you don't want. Gurps Magic also has many things useful to Steampunk such as a metal that gleams like brass but is 3x stronger (Orichalcum) or magically treated coal that burns 10 x as long (Essential Fuel). Self-activating clockwork could be as simple as the Dancing Object spell/enchntment and Thaumatology has rules for spirit-assisted magic and "spiritual distortion" resulting from using magic. Gurps Magic is so big and has been around fro so long that there are pretty good chances that it already has a selection of spells and a variant that does what you want.
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Fred Brackin |
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| Tags |
| clockwork, magic, spirit, steampunk |
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