Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-21-2016, 03:19 PM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Ultra tech proximity rounds.

Quote:
Originally Posted by Ulzgoroth View Post
By the rules, three rounds hitting means three rounds hitting, not being somewhere close. It's the last one that's not handled.
I agree. I'm just saying for terms of " I want to peper this area here with fragmentation damage centered on this area"

I can do that. Then if the user wanted all of them to drop on target X, he/she can. But they don't have to.
Jaware is offline   Reply With Quote
Old 12-21-2016, 04:21 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ultra tech proximity rounds.

Quote:
Originally Posted by Jaware View Post
I agree. I'm just saying for terms of " I want to peper this area here with fragmentation damage centered on this area"

I can do that. Then if the user wanted all of them to drop on target X, he/she can. But they don't have to.
Ah, yeah. A bit generous but interesting.

Was the 3 yard radius a function of something about the example, or just a constant value?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
ammunition, guns, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.