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Old 12-21-2016, 02:22 PM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ultra tech proximity rounds.

Quote:
Originally Posted by Jaware View Post
Crap.... O well I guess I'll just improvise.

I'll probably end up counting the degrees of sucess as degrees of failure and letting the shooter decide where they fall at in that area.

Like say you fire 4 rounds and it has recoil 1 and you suceed by 2. Meaning 3 rounds hit. I'll let the shooter determine where those 3 rounds hit within a 3 yard radius of the target. And then roll for scatter for the last one. Because it missed by "4" effectivly. It would fall outside the spots chosen.

Maybe that'll work. I don't know. I'll have to test it to make sure.
By the rules, three rounds hitting means three rounds hitting, not being somewhere close. It's the last one that's not handled.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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ammunition, guns, ultra tech


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