Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-21-2016, 12:27 AM   #4
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Ultra tech proximity rounds.

This has no real connection in game with the previous question, but maybe this can be answered as it is similar in nature.

I was looking up mortars in ultratech because I had an idea and I had found the two mortars in conventional guns The 4x4 40mm, and the 6x5 64mm.

And this has me scratching my head. But how does the distance work out for missed shots? Do they use the scatter rules? I assume they would. But how so? Say you have effective skill of 13 when you shoot after all of the modifiers come into play. And you roll the average of a 10. Meaning 3 rounds hit at rcl 1.

how do you determine where they stray lands?

and what if you were wanting the blanket an area with the 6x5 using it as an "area denial" weapon as it says in its description?

And to throw more confusion in the mix. What if you used HE Airburst proximity rounds with it? How would you judge scatter with it then? Since the scatter distance is the square of the margin of failure.

And what if you were trying to attack multiple hexes at once anyway so that you c I updated blanket an area with explosion damage and massive amounts of shrapnal?

Last edited by Jaware; 12-21-2016 at 12:30 AM. Reason: numerous spelling errors. Yay autocorrect.
Jaware is offline   Reply With Quote
 

Tags
ammunition, guns, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.