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#2 | |||||
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Join Date: Jul 2012
Location: A crappy state called Illinois
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You roll to hit like normal with the +4 for targeting an area rather then a point target. When it goes off you can choose if it attacks in a forward (anti-air mode) or downward direction (anti-ground mode). You ignore the shells crushing explosive damage, it's assumed that it goes off far enough away that the blast doesn't matter, and instead just roll to see if anything is hit by the fragments as normal. Example: A TL9 Viper 64mm missile armed with a 64mm HE warhead doing 8d×2 cr ex [3d] is fired at an incoming attack VTOL that is 130 yards away in air-burst mode. The missile has a effective skill of 17, base skill of 13 with +4 for being in air-burst mode, and with a roll of 12 hits. The missiles 8d×2 cr ex damage is ignored and instead attacked only by its fragmentation damage of [3d]. This is against a base skill of 15 modified by range, since this is a direct hit now range modifiers apply. Another 12 is rolled which is a MOS of 3, that means that the VTOL is hit with two fragments. 3d is rolled twice, doing 15 and 11 points of cutting damage respectively. Quote:
As for the ripping out question, I'm not sure I understand the context. Some clarification would help. Quote:
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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| Tags |
| ammunition, guns, ultra tech |
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