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Old 12-18-2016, 12:23 AM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Ultra tech proximity rounds.

I was curious how ultratech proximity rounds work. I know it says minimum of 40 meters minimum. I also know it says it does a cone attack from the shrapnal etc.

my question is can somone break down the usage of it damage wise down for me.

also, internal explosions count for 3x wounding modifier. But what about shrapnal? And how does it work for ripping out of people?

could somone clarify for me?

for example. 25mm HE rounds set for proximity would blow for 4d cr ex damage and 1d+1 fragmentation. I assume that means for about 7 yard cone of possible shrapnal hits.unless fired from an airburt.

My next question is simple, but could you make shrapnal woth an armor divisor? Like say superfine or hyperdense fragments?


for example, armor piercing hardcore explosive rounds, being shot into someone through their armor. When it explodes they do 3x damage for the cr ex damage. And 1 fragment is guaranteed to hit. Roll for the rest against skill 15 every 3 is another hit. But how does that work inside of someone?

Last edited by Jaware; 12-18-2016 at 01:59 AM. Reason: provided examples
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ammunition, guns, ultra tech


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