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#1 | |
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Join Date: Aug 2004
Location: Saskatoon, SK
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As for the above, N+5 becomes N+17; try it out. I'm thinking a 500 point melee would do fine, especially if he's heavy armor. Others would be more complex. The real problem would be when N applies to boss-like creatures. Even a Knight might have a problem with 3 stone golems, say.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#2 |
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Join Date: Sep 2004
Location: Canada
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In my experience, one stone golem seems to be about even with one ~275 point barbarian, if that barbarian went the armor route (or I suppose wasn't berserk). But it's the kind of even that leaves one party in rubble and the other party battered to hell and back. I'm curious about Mrugnak vs 2 or 3
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 |
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Join Date: Mar 2008
Location: Northern Virginia, USA
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Very short review:
The two things I think DF clearly needs more of are monsters and adventures. There's only one published full-length adventure, and three monster books plus the monsters in DF2. (But one of the monster books is all Goo, which would be cool if it were one of 27 monster books, but not so much if it's one of three.) This Pyramid issue has two short adventures, and 15 monsters. So, huge win. Even if you don't run the adventures, just seeing dungeon maps with hexes instead of squares makes me happy. Avoiding spoilers, Matt Riggsby's adventure is a good one-shot or campaign-starter for a group of PCs who might not really know each other yet, who meet in an inn. And David Pulver's has a nautical theme, for those who like sea caves and pirates. It's also got an article for DF GMs from Peter Dell'Orto. The theme of the article is: control your game by deciding what subset of the DF rules to allow. Make decisions on what you want to allow, rather than just allowing everything by default. You might make different decisions that he does, but at least think about it. DF is already a simplified subset of GURPS, but this is about simplifying even more. I think that's a good idea, but kind of obvious. (At least if you're a GM who believes in Rule 0.) And there's an article for new players (and maybe GMs who have new players) from Steven Marsh. It's very basic advice: have a character sheet and know what's on it. If you don't know all your character's powers, print them out, so you don't need to dig around in books during the game. Have paper and take notes during the game. This article seemed very basic to me, but it might help someone. Overall, I give this issue an A+ for DF, because it has 2 adventures and 15 monsters. And an A for general fantasy, because you can probably still use some of the monsters, and maybe the inn and dungeon maps. If you don't play fantasy, there's probably nothing in this issue for you. |
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#4 | |
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Join Date: Sep 2004
Location: Canada
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Interior maps (inns and dungeons) can sometimes be re-purposed but that's usually a more involved exercise.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 |
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Join Date: Sep 2004
Location: Medford, MA
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Really what I want? Is an article that talks about how to design dungeons. And I mean the actual layout of the physical location. That is the thing I've never really been good at. I almost always end up repurposing a dungeon map from some other adventure. But I'd really love an article that teaches up dungeon design.
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#6 | |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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I won't link to the Pyramid and GURPS Wish Lists, but I'll point out that we can't publish what people don't write.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#7 | |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Or are you talking about designing for the purpose of adventure? Which leads us to have rooms of traps and stompy living idols because...Adventure! and Plot!?
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Joseph Paul |
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#8 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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My method? I repurpose maps of old structures, say castles or sewers or mines. |
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#9 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#10 | ||
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Join Date: Sep 2004
Location: Medford, MA
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Quote:
Quote:
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| Tags |
| dungeon fantasy, pyramid 3/98 |
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