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Old 12-12-2016, 05:54 AM   #20
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: The D&D/d20 Spell Conversion Thread

I have two spells in the Meta-Magic category on my wiki that intersect with the idea of Magic Missile. They're based more on the implementation of similar spells in World of Warcraft than in D&D.

New Spell: Magic Volley
Special/R-DX spell

This is not a missile spell. There is no roll to hit, nor a defense roll; the result of the spell is determined by resistance, and damage interacts with DR normally.
This spell fires a volley of target-seeking magical bolts at the subject. You hit with one bolt per point you win the resistance contest by, up to a maximum of six missiles. Each missile does N+1 cr where N is the energy put into the spell, to a maximum N of 5.
You may target a specific hit location by taking a penalty to your spell skill equal to the hit location penalty - otherwise you strike a random hit location.
This spell is treated as a Regular spell, but takes distance penalties based on the speed/range table instead of -1/yard.
Cost: Energy equal to the damage per missile -1, minimum final cost of 1. For double the cost, the missiles gain an armor divisor of 1/2.
For example, if 1 energy is spent, each missile does 2 damage. If 5 energy is spent, each missile does 6 damage.
Prerequisites: Magery 1 and 5 Meta-Magic spells.

New Spell: Magic Barrage
Special/R-DX spell

As per Magic Volley, but you hit with two bolts per point you win the resistance contest by, up to a maximum of twelve.
Cost: 1 per point of damage. For double the cost, the missiles gain an armor divisor of 1/2.
For example, if 1 energy is spent, each missile does 1 damage. If 5 energy is spent, each missile does 5 damage.
Prerequisites: Magery 2, Magic Volley Version 2, and 10 Meta-Magic spells.
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