User-terminable durations
Most advantages that affect other people directly seem to be "fire and forget" abilities - once you've made your activation roll and determined the duration, you have no control over when it ends. There are exceptions, that require continued concentration, but I'm not talking about them here.
Let's say you want some kind of bodily transformation Affliction attack (Shinking, Alternate form, whatever) that you and only you can dispel at will. Terminal Condition isn't thhe way to go; the power is *more* useful thhan it would be normally. What level of enhancement do you think would be fair?
I'm sure there would be some way to do this with a separate power, heavily limited (maybe ranged static? haven't been following the thread where you guys are hacking out the dispel magic equivalent lately), but I want to do it as a house rule enhancement.
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