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#31 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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If it's something between BS and TG that's a real shame - it really needs to be published. In Pyramid at least.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#32 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#33 |
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Join Date: Sep 2007
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#34 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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How does that work with the -1 to DX for every 2 CP inflicted? I'm having a hard time reconciling the two sections.
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#35 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
This is the same as the way healing is scaled for high HP - The rules use values for 1-19 HP creatures for healing everywhere. You scale the healing for high HP creatures as a separate step. Same here, only its DX penalty and high ST.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#36 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
That Peter uses it for his DF campaign really tells you most of what you need to know about TG's place on the fun/complexity balance when stripped to its core
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#37 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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It wound up being a bit niche for a real book and too long for Pyramid. Then we got distracted by other stuff.
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#38 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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You know, Doug. I think we could condense this down more. At least somewhat publishable to Pyramid. You need to streamline it more me thinks (at least the copy I have).
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#39 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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So if a ST 12, DX 12 fighter deals 4 CP to a ST 25, DX 11 baddie, what are that foe's penalties to ST and DX for active control? What are the penalties if the big bad dude did 4 CP to the little guy instead?
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#40 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
So 4 CP would be -2 to ST (ST 23, -1 to thrust, -2 to swing damage), and no penalty to DX, though one CP more would impose -1 to DX from 5 CP scored. 4 CP against ST 12/DX 12 would be -2 to both ST and DX.
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| Tags |
| gurps, technical grapping, technical grappling, wrestling |
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