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#1 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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As the ability states, "Take an Attack maneuver and make a skill roll, with all normal modifiers for the ranged attack." Because there's no mention of a second skill roll, you only roll once, and it's to attack. If you fail the roll, you miss, but the bullet still goes somewhere.
That said, if the GM prefers to interpret a failed roll as "your ability didn't even manifest," that's fine too, but it isn't the default assumption.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#2 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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No, you still check for that on a critical failure. Unless an ability says otherwise, all of the How Psi Works rules apply to it.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#4 | |
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Join Date: Jul 2008
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And even just missing a shot means taking the repeated attempt penalties.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Oct 2015
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Ok so its number 1, thanks for the help.
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#6 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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* In practice, this only happens when your skill (A) drops from 16+ to 15 or less, or (B) drops from 7+ to 6 or less. Quote:
Mind you, if you prefer to separate TK Bullet (along with all other "Attack" abilities!) into a two-roll process, that's a perfectly viable house rule. Just be consistent across the board and there shouldn't be any significant balance issues.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#7 |
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Join Date: Jan 2006
Location: Ottawa, Canada
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In my house rules, I also use a single roll, but I only apply the normal psi modifiers to the roll to see if it manifests or not (so a failure with only those modifiers means a repeated attempt, and it determines if it's a critical failure to manifest or not, etc.), and, assuming it successfully manifested, I then also apply the combat-only modifier (lighting, range, cover, etc.) to see if it the bullet hits the target. Failure to hit the target does not trigger a repeated attempt effect.
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#8 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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That's how I do it. I found TK Bullet became too likely to fail otherwise (and thus overly subject to the repeated attempt penalties).
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#9 |
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Join Date: Aug 2005
Location: Denmark
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I am not using GURPS psionic powers, but my own psi powers. So feel free to ignore this.
In it I have a few different types of psionic powers. General powers work as normal and all require a IQ/skill check to activate and usually at least one concentration action. Attack powers are any power that are any sort of direct attack. These do not require concentration actions but can use any Attack manoeuvres. They do not require a skill check but an Innate Attack roll. However they all have a "malf" number equal to what their IQ/Skill would be. |
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