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Old 11-22-2016, 01:22 PM   #1
Varyon
 
Join Date: Jun 2013
Default Re: Action 1 Errata (Good / Fine gear)

Quote:
Originally Posted by sir_pudding View Post
Yeah I was thinking about that. Maybe allowing an IQ-Based roll to select a set that has the weight of a basic kit but gives the Good or Fine bonus for a single known specific task and otherwise a -2 to all other tasks?
A good, properly abstract way to do it might be something like the following. If you have a Good or Fine quality kit, you may put together a smaller version - equal in weight to a Basic kit - that has a limited number of uses at the bonus for the kit, and is at -2 (or half the penalty for improvised tool use, whichever is better) for "free" uses. This requires an IQ-based roll against the appropriate skill, modified by the amount of intel you have on the situation (Action! might have guidelines, but I lack those books, so I'd say -5 for no intel, -2 for basic intel, +0 for good intel, +2 for detailed intel, +5 for crazy-prepared intel). You get a number of uses at the given bonus equal to Margin of Success (treat MoS 0 as MoS 1). For characters using Fine kits, they may trade in any +2 use for two +1 uses. Optionally, a character may reduce Margin of Success by 2 to reduce the general-use penalty to -1, or by 4 to reduce it to 0. As another option, you can allow characters to adjust the weight of the base kit for a penalty/bonus for packing it. For weight reduction, every -1 is -10% to weight. For a weight increase, Good gear gets a +2 at each of x1.5, x2, and x3; Fine gear gets a +1 at each of x1.5, x2, x3, x5, x7, x10, and x15.

Thus, you don't need to bring along a truck full of disguises, and the players don't have to meticulously plan out each disguise that will be used. You can refresh your kit upon returning to wherever you have the bulk of it stored, but probably shouldn't be allowed to make another roll until a day or so has passed (to prevent players from going until they roll a 3 for the maximum possible number of uses).
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