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#1 |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Another idea to encourage derring-do and stunts with small fighters is to assume that small craft can actually get under a big ship's shield, and do direct damage there. Spaceships tends to assume that force screens roughly conform to the ship's hull, but if you assume they're more classic Star Trek-style "big bubbles", you can assume that a sufficiently small ship can go underneath the shield but still not crash into the bigger ship's hull, and then do much more immediate damage without having to deal with the shield's DR. This can be combined with the ablative suggestions above - if the shield has to be battered down to a certain level before a small craft has a chance of slipping through it rather than just crashing against it.
Offhand, I'd suggest that to do this, the smaller ship has to be 6 or more SMs smaller than the larger one. That means that SM +10 ships (the smallest I really think count as "capital ships") need tiny SM +4 fighters to slip into, and you don't get SM +10 ships being able to slip into a bigger ship's shields until you hit the truly huge SM +16. |
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#2 |
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Join Date: Jun 2013
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I've considered this in the past, but the primary issue with it is that, if fighters can do this, it's hard to justify missiles not being able to do so, which means swarms of missiles will work out much better than death defying fighter stunts... which kind of defeats the purpose.
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#3 | |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#4 | |
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Join Date: Jun 2013
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#5 |
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Join Date: Aug 2008
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Its worth noting that if your ships mount any ohysical armor, two systems of SotA armor will generally be sufficient to stop SotA energy weapons of 3 to 4 SMs smaller. No amount of shield ablation would help in this case. Ways around this include making all armor ablative, too, or unsurprisingly, don't give ships 2 systems of SotA physical armor. Just be aware that this artifact can happen.
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#6 | |
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Join Date: Jun 2013
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All that said, that's a pretty good observation, and something to keep in mind if you want primarily energy weapons. *For reference, a Main Battle Tank built using Spaceships would likely have somewhere around 60% of its mass in armor. |
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#7 | |
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Join Date: Aug 2008
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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#8 |
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Join Date: Jun 2013
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It's called Semi-Ablative, and is a -20% Limitation on the DR Advantage. See B47. There's been some talk in the past about trying to make a progression between Ablative (every point blocked removes 1 DR) and Semi-Ablative (every 10 points blocked removes 1 DR), but I don't think there was ever anything official. It would probably be fair to follow a scheme of +10% per +1 SSR, however - -80% for 1:1, -70% for 1.5:1 (every 1.5 points blocked removes 1 DR), -60% for 2:1, -50% for 3:1, -40% for 5:1, -30% for 7:1, -20% for 10:1, and -10% for 15:1. I'd probably allow for -5% for 20:1, but anything beyond that doesn't count as a Limitation.
In terms of gear, Vehicles (for 3e) suggests ablative armor (which is semi-ablative) being something like 3xDR of Laminate (otherwise the best armor) at a tiny fraction (something like 5% per pound) of the cost. For my Vehicles<->Spaceships conversion houserules, I felt a simple +1 SSR to DR (70 becomes 100) and 1/10th the price was more fair*. The armor design articles from Pyramid also have some options for ablative armor that could be exported to Spaceships fairly readily (although those are basically a small price decrease for no improvement in DR). *3xDR means you're protected from a lot more, but have the risk of things that couldn't hurt you before now being able to. Assuming base DR 100 and a worse-case scenario of an attack that always does exactly 100 damage, the semi-ablative DR 300 has to be hit 22 times with that attack for you to get wounded. That might be a fair trade if they were the same cost, but at 5% of the price it's really hard to justify not using semi-ablative armor pretty much everywhere. Last edited by Varyon; 11-20-2016 at 09:02 PM. |
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| Tags |
| force screen, spaceships |
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