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Old 11-13-2016, 10:14 PM   #13
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Doing a big chase combat ala Mad Max Fury Road with GURPS

Quote:
Originally Posted by corwyn View Post

(SNIP)

When i do want the occasional chase in a gurps game, I use the abstracted system in Action 2.
I use an even lighter weight version of this, with rolls to determine relative successes during chase scenes when the players say they want to try something. I tend toward narrativism as a GM, anyway, and stringing together a fun description of a chase scene based on player decisions and player rolls, under the circumstances, works pretty well for the group.
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