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#13 |
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Join Date: Aug 2004
Location: Denver, Colorado
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I use an even lighter weight version of this, with rolls to determine relative successes during chase scenes when the players say they want to try something. I tend toward narrativism as a GM, anyway, and stringing together a fun description of a chase scene based on player decisions and player rolls, under the circumstances, works pretty well for the group.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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| Tags |
| fury road, mad max, vehicles |
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