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Old 11-11-2016, 10:03 AM   #1
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: GURPS Mass Combat Styles

I had a similar thought about two weeks ago, and wrote about it here:
http://forums.sjgames.com/showthread.php?t=146760
It's a different approach, and I'm not sure it's entirely compatible with your approach, but it's another attempt to differentiate commanders.

I think your Administration techniques are really good. The Strategy and especially Intelligence Analysis techniques feel more like they're intruding on core uses of the skill though. Battle Strategy somewhat less so but I think it meshes poorly with my Higher Purpose solution.

The perks mostly look good. A couple of notes:
* Blitzkrieg - This is just really complicated. It also feels like it should be a Commander perk, not an Intelligence Chief perk.
* Early Warning - You should clarify that you only get the bonus if you actually take a Defense strategy.
* Knife in the Dark - Stylish, but the benefit is so conditional that it should be stronger, like +3 or so.
* Minuteman - This is much too complicated.

I'm not certain about the styles in general, but I'm definitely stealing the perks for my upcoming mass combat game.
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