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Old 11-03-2016, 12:18 PM   #34
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Approximating High-Tech and Ultra-Tech with Spaceships

I'm guessing a sedan is best built at 2.5 (it rounds up to 3 for in-play stats, but we'll price and build it like its its 2.5 in spaceships)

Counting seats get a little weird: you divide the seats by F^3 (.57). I'm counting 4 seats for this little car: the fifth comes a little out of the control "room" and a little out of the fact the back seat doesn't really sit 3 adults. That gives us 4/.57 = ~ 7 seats.

I realized something else: Modern cars probably have a unit of open frame armor -- but it only protects the back and center parts of the car. So we put in four armor systems. Someone argue me down if that's a bad build

Steel Armor x3
Steel Armor (open Frame)
Control Room
Internal Combustion Engine x2
Wheeled Drive Train
Maneuver Enhancement
Cargo x2
Passenger Seat x7 (No Life Support)

Still missing two slots, but its looking fair at this point. Part of me wants to add a second drive train, but there really isn't a lot of incentive there. another engine slot is only necessary if we want this thing to go 120 mph.

Of course, instead of solving for how many seats we need at a given scale factor, we could figure out how far we can scale it down and have enough seats. We have 9 empty slots, and we need it to equal 4 seats.

9*F^3 = 4 => F = (4/9)^1/3 = .76

Base cost as SM 3 is $25,000, cost at reduced size is 4/9ths of that, so it costs $11,200, weighs a little over a ton when loaded, and has a 7 gallon tank that will last for 8 hours. Move is 4/52 (ie, can reach 104 mph and gets to 60 mph in 8 seconds). fuel costs $6 a gallon, but I get over 100 mpg, so I'm not too disapointed. In all this seems a little too good to be true, but its not bad.
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