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Old 11-02-2016, 12:39 PM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Approximating High-Tech and Ultra-Tech with Spaceships

Quote:
Originally Posted by ericthered View Post
The dDR is concentrated on the cock pit using a house rule not fully explained yet... It'd be nice to have.
I'm assuming that it's just 5 systems in the core plus two control rooms in the same section, as I set up in my example. Using a house rule shouldn't really offer an improvement above this, since at that point you've already got a section of the ship that's essentially an armored bathtub with the pilots inside.

Quote:
Originally Posted by ericthered View Post
Where are the rules on converting Gs of acceleration into actual vehicle speeds? I could do some math on that, but It'd be nice to have an official source...
GURPS Spaceships, p. 35, lists how to get Air Performance figures, including vehicle speed. Turbofans have a maximum air speed of 2,000mph (see p. 10 of Spaceships 7). Here's my workup of the design using my spreadsheet.
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Last edited by ericbsmith; 11-02-2016 at 12:51 PM.
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