Quote:
Originally Posted by philosophyguy
But are there other skills that require the character to first take another skill at a specific level? That's the part that's unusual, and I'm curious where the 14+ choice came from. If the player had to roll against the skill, that gives an incentive for the player to put more points into the skill. As-is, the 14+ requirement seems arbitrary.
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Pressure Secrets, Zen Archery, Enthralment, Musical Influence. As to why it's been used in this case – no idea. Niche protection, maybe?