Re: Rules and hints for improvisation and creativity in combat situations
This kind of scenario is exactly why I've been working on the Ballparking X posts for Just Roll 3d6. As a GM, I'd handle that scenario by rough estimates.
For shoving the stone statues, I'd start by having a Strength success roll to push the statues over. Depending on the size of the statues, I'd use a task difficulty modifier of -4 to -8, but I'd let the player use a running start and slam into the statue (taking some damage) or fatigue in order to counteract some of that penalty.
Once the statue is falling, I'd eyeball the damage. Given how hard it was to push the statue over, I'd say this is in the 3d to 4d range at a minimum. I'd go up if the victim was armored or if the statue was really large.
|