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Old 10-21-2016, 02:31 AM   #7
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Coldness, Wind Chill, and Survival

Quote:
Originally Posted by McAllister View Post
I've always wondered what use you could put high levels of Temperature Control to. I'm still wondering, of course: absent a detailed table of what materials suffer which conditions at a given temperature, I'm not going to have any idea how to make cold stone brittle or hot metal soft. But it seemed relevant.
Generally, if it causes structural damage, then it's damage not fatigue based temperature issues. Fireballs cause burning not fatigue, for example.
When that point gets crossed involves FAR too many variables for any playable game to cover.
Water doesn't have to be fire hot to injure or kill. People can momentarily dip their hands in molten lead or carefully ingest liquid nitrogen without injury due to their very low thermal conductivity.
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