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#13 | |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Quote:
A simple and generic sort of “enchantment” affliction would be Affliction 1 (Accessibility, Only for enchanting items with clearly-defined abilities of the same power modifier, -40%; Cumulative, +400%; Extended Duration, Permanent, +300%; Variable Enhancement, Advantage, Any 1-point trait, +100%; PM, -10%) [85] (or [45] if you prefer Multiplicative Modifiers). As you rightly should. ;-) ETA: Mind, that simple of an enchantment Affliction is horribly horribly broken without some extra limitations and some sort of meta-game rules around it to keep people from just enchanting thousands of character points of abilities into a magic ring in a single day! It's an example of the basics — I do not suggest using it directly! End Edit. Thaumatology: Sorcery piles on an assortment of other modifiers to make it fit Sorcery. I could probably come up with a similar assortment of modifiers to make a few versions of it to fit Psionic Powers — a Telepathy ability that requires a properly-prepared crystal of appropriate value, that allows you to imbue it with various other Telepathy abilities — a psychotronic generator, created with a power. Affliction is indeed the right ability here; Sorcery just happens to have a worked example of how to do it, and some very clear notes on how it was done so that it can be adapted to other powers. Last edited by Celti; 10-20-2016 at 10:30 AM. |
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| Tags |
| enchanting, magic as powers |
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