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#1 |
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Join Date: Aug 2004
Location: Tokyo, Japan
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In my game, I split Weapon Master into the following 1/4 levels costing 5 points each, to encourage PCs to take Weapon Master for a particular weapon gradually. Since my players were not experienced in 4e, I did not allow them to take Weapon Master at character creation.
1/4 Halve multiple parry penalty 2/4 Add +1 damage per die 3/4 Halve rapid strike penalty 4/4 Add another +1 damage per die, and get access to a small number of cinematic skills. |
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#2 | |
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Join Date: Aug 2007
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Quote:
__________________
Fred Brackin |
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#3 |
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Join Date: Aug 2012
Location: Northeast Kansas
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P.K. in the link above points out that cinematic skills are a 0 point feature for Weapon Master, as the cost doesn't change if there are no cinematic skills allowed.
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#4 | |
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Join Date: Aug 2004
Location: Tokyo, Japan
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It's not really worth it to split Cinematic Skill access as its own level, so I made it part of the last 1/4 of the WM. It should encourage fighter PCs to eventually pay the full 20 points for the WM. I think it also make sense flavor wise that you need to fully "master" your weapon before expand into cinematic skills. Last edited by finn; 10-19-2016 at 12:36 PM. Reason: typo |
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#5 | |
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Join Date: Aug 2007
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With both Ads the greater limit is in which Skills are associated with what style. "Somewhat limited" isn't as potentially misleading as "only a few" but I wouldn't want the idea to spread that WM could only give you 2 or 3 Cinematic Skills. Weapon Masters can be very powerful and flexible in such Skills.
__________________
Fred Brackin |
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#6 | |
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Join Date: Aug 2004
Location: Tokyo, Japan
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Quote:
Last edited by finn; 10-19-2016 at 10:53 PM. Reason: typo |
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| Tags |
| weapon master |
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