Quote:
Originally Posted by Icelander
As such, if an 'ordinary' person has courage, discipline and willpower, in GURPS terms, that translates into effective skill 12+ and even 14+ with a lot of skills given minimal familiarity. So the proper way to represent an ordinary person who rises to an extraprdinary situation is with a lot of points. GURPS points measure ability to succeed in adventuring situations, not inborn gifts or exotic training. So if someone is consistently successful, he's a high-point character, even if the concept is 'normal person who succeds through grit, luck, moral qualities or author-on-board'.
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Or they buy their successes.
Destiny, wildcard skills, or points for buying successes.
That would just be possible on 25 to 50 point characters depending on how often you roll.