Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-15-2016, 01:34 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Spaceships] Atmospheric Sensor and Comm Range?

The problem has less to do with range than with processing power, though this isn't something GURPS handles well. In general you should divide range by 100-1,000 if the target isn't silhouetted against space.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 

Tags
communications, control room, ladar, lidar, radar, radio, sensors, spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.