Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-11-2016, 07:35 PM   #31
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: Help with a Grim Survival DF Setting

Quote:
Originally Posted by The Benj View Post
If you start them off before they go down the hole, I think you'll be fighting hard to stop them trying to escape that fate.
I think it may avoid that frustration and flow better to jump straight to the descent and do the previous stuff in flashback.
I go back and forth on that. A couple things they can do in the holding chamber and well chamber will help them later, but they will pretty much be on rails until they hit the ground in the Underdark.

At the start of the session, I'll give them background that the Light knows how to handle captured prisoners, and they have seen hundreds of escape plans attempted, and all of them end with the would be escapees dying horrible painful deaths.
DAT is offline   Reply With Quote
 

Tags
dungeon fantasy, underdark


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.