Quote:
Originally Posted by The Benj
If you start them off before they go down the hole, I think you'll be fighting hard to stop them trying to escape that fate.
I think it may avoid that frustration and flow better to jump straight to the descent and do the previous stuff in flashback.
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I go back and forth on that. A couple things they can do in the holding chamber and well chamber will help them later, but they will pretty much be on rails until they hit the ground in the Underdark.
At the start of the session, I'll give them background that the Light knows how to handle captured prisoners, and they have seen hundreds of escape plans attempted, and all of them end with the would be escapees dying horrible painful deaths.