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Old 10-09-2016, 05:13 PM   #1
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Help with a Grim Survival DF Setting

The high mortality rate and replacement characters could certainly be less of a pain with lots of pre-gens.
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Old 10-11-2016, 07:17 PM   #2
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: Help with a Grim Survival DF Setting

Quote:
Originally Posted by The Benj View Post
The high mortality rate and replacement characters could certainly be less of a pain with lots of pre-gens.
Less of a pain for the players, but I'll have to generate 20 PCs ... :-)

Lets see ...
an Agent (Bard)
an Apprentice (Demonologist)
an Apprentice (Elementalist(Aeromancer))
an Apprentice (Elementalist(Generalist))
an Apprentice (Elementalist(Pyromancer))
an Apprentice (Necromancer)
an Apprentice (Wizard)
an Archer(Elven)
an Archer(Human)
a Brute(Dwarf)
a Brute(Half-Ogre)
a Brute(Human)
a Cutpurse(Halfling)
a Cutpurse(Human)
an Initiate (Druid)
an Initiate (Shaman)
a Killer (Assassin)
a Sage (Artificer)
a Skirmisher(Martial Artist)
a Skirmisher(Elven(Swashbuckler))
a Skirmisher(Human(Swashbuckler))
a Sorcerer
a Squire (Holy Warrior)
a Squire (Knight)

That is 24. Maybe a little magic-user heavy.
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Old 10-11-2016, 07:24 PM   #3
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Help with a Grim Survival DF Setting

In my experience, it's much easier to make characters myself than have players make them. :)
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