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Old 10-09-2016, 03:57 PM   #25
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Help with a Grim Survival DF Setting

Quote:
Originally Posted by DAT View Post
No, I had to move for work and haven't gotten a new GURPS group together. The only in person games around here are D&D5e and Pathfinder. The only GURPS I've been running is at Cons, and I haven't decided if I could run this as a Con game.

Recently I've been thinking about what I would have to do to set this up as a VTT game using Roll20 or Fantasy Ground.
You could definitely run the initial insertion as a con game. Give everybody pre-generated characters, half with light armor and half with heavy. Drop the number of players down to no more than 10. Note that encumbrance affects how fast a character can move to reach the pile of weapons -- which is 25 yards from the insertion point.

Race to get there and grab a weapon before the white tigers attack. Do the fast, lightly-armored guys make it, or do the slower armored guys survive long enough, only to find the fast guys grabbed all the decent weapons, and all that's left are daggers and broken spears to fight with? Alternatively, do the the players with fast guys get to the pile, grab two weapons each, and then run back to hand one to an armored guy, and fight alongside him or her?

Throw in just enough terrain to make tactical choices meaningful (a few pillars and stalagmites, and maybe a stream with steep sides), and then run that baby!
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Last edited by tshiggins; 10-10-2016 at 10:10 AM.
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