|
|
|
#11 | |
|
Join Date: Dec 2008
Location: Behind You
|
Quote:
I was envisioning more that you just pop up zombies everywhere, then run around screaming along side the enemy. Not exactly an advantage in that scenario =)
__________________
RPG Jutsu.com - Ninjas Play GURPS |
|
|
|
|
|
|
#12 |
|
Join Date: Sep 2007
|
No; you just pop up zombies near the enemy, in their towns, and so on. They lay waste to everything around them indiscriminately, but it's still to your advantage when you control the time and place of their appearance. They don't have to be following your orders to be doing something like what you want to happen.
|
|
|
|
|
|
#13 | |
|
Join Date: Dec 2008
Location: Behind You
|
Quote:
__________________
RPG Jutsu.com - Ninjas Play GURPS |
|
|
|
|
|
|
#14 |
|
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
certainly use allies as your base.
I'm reminded of the "disadvantageous alternate form" advantage, where if your form is abusable, you still pay a small fraction of the forms point cost. I'd lean closer to -100% than -50%, but the principle is sound. (please note the -80% rule)
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
|
|
|
|
#15 |
|
Join Date: Dec 2008
Location: Behind You
|
I think this would end up between 1 to 4 points when it's done being built. Zombies are incredibly cheap as allies.
__________________
RPG Jutsu.com - Ninjas Play GURPS |
|
|
|
|
|
#16 | |
|
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Quote:
If you can build 100 zombies at 0 points each (and you have a positive value yourself), with conjured (+100%), accessibility requires and consumes 1 dead body (-50%), and unwilling (actually uncooperative) (-50%) thats... A base of one point, a cost of 12 (for x100) and +0% in enhancements/ limitations. Then you have FOA, which just makes life hard and really raises the costs. If you use the hordes of minions rule from DF 9 divide all costs by 5. If we use -100% for uncooperative rather than -50% for unwilling, we drop the cost to 6. Which means the lowest suggested cost for 100 zombie minions you with FOA always is... 5 points. The highest is 48.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
|
|
|
|
|
#17 | |
|
Join Date: Dec 2008
Location: Behind You
|
Quote:
__________________
RPG Jutsu.com - Ninjas Play GURPS |
|
|
|
|
|
|
#18 |
|
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Hordes of minions is the same way. Which gives the 5 point version.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
|
|
|
|
#19 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
You could bulid this as an Innate Attack with Area Effect, Persistent and Mobile.
Or an Affliction of Alternate Form (Zombie or Skeleton) with Accessibility (Only on corpses). |
|
|
|
|
|
#20 |
|
Join Date: Nov 2015
|
Thanks for the replies! Sir Pudding, I thought about that, but I'd prefer to have them as NPC's roaming around, as they would wonder as long as he lives and other kind of things.
I Guess I'll be using the "Uncooperative" stuff, as the spell will be initially used by a NPC, I'll throw a -60% limitation. If things get too easy or too hard for him to deal with, I'll make it lower or higher, as I'll build the Necromancer with about 150 points, a couple of undeads wandering about the GY seems good to me. If it's not rewarding enough for the wizard to have them off his control, I might just make it a -80% Limitation. Thanks for your help and ideas! Hope it works :). |
|
|
|
![]() |
| Tags |
| ally, custom spell, magic as power |
|
|