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Old 10-04-2016, 08:32 AM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by Kale View Post
A few recharge options would really help add flavor and impact combat tactics. For instance a non-rechargeable option with double the PPhrs could be built as a modular component into a ship. They could be 'phaser batteries' or whatever that let a ship bring tremendous energy armament to bear with limited endurance.
Right now I'm debating what some good options on this would be. I'd like to set an upper limit for discharge rate, then allow faster discharging banks ("capacitor" banks) with some downsides (Volatile?).


Quote:
Originally Posted by RogerBW View Post
Why two Smaller System Energy Banks? Because the last slot is a Smaller System Solar Panel Array, which generates 0.3 pp and can therefore charge the banks from flat in ten hours.
Or one smaller system Super Fusion Plant, which would provide 1.3PP and allow for continuous operation of one high energy system while still recharging the energy banks, or recharge the Banks faster.

Quote:
Originally Posted by RogerBW View Post
Have you considered making this into a Pyramid article? I think it deserves greater prominence than a forum post.
I probably should at some point. My Optional Rules has blossomed to 7 or 8 pages, which is a pretty fat article.

Honestly, it's the the point now I should probably work on a proposal for another Spaceships book which features my rules and a bunch of spaceships showcasing them. I haven't done much writing for SJGames in years, though, and don't know their style guidelines. I'm also the type that works better with other people, meaning I'd be more likely to get things done with a collaborator than by myself... sigh...
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