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#11 |
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Join Date: Sep 2008
Location: near London, UK
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Energy banks certainly open up possibilities for asymmetrical combat: a craft charges from solar panels or a mother ship, engages in a short and vicious combat, then leaves to recharge.
My Dymka corvette, which currently runs two super fusion reactors, could downgrade that to two Smaller System Energy Banks and squeeze in another 300MJ laser turret. It needs 9 PP for an alpha strike, and at TL11 has 60 PP-turns to play with. If it's still alive after six turns of firing, the enemy is either dead or stupid. Why two Smaller System Energy Banks? Because the last slot is a Smaller System Solar Panel Array, which generates 0.3 pp and can therefore charge the banks from flat in ten hours. Have you considered making this into a Pyramid article? I think it deserves greater prominence than a forum post.
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| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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