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#1 |
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Join Date: Aug 2015
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You'll want to look at the errata for Spaceships. For a 24cm gun, the base dDamage is 6dx6. With a 10 mps shot from a grav gun, this would give you an average dDamage of 6dx60, or 1260.
Yes, this is still incredibly lethal, even after taking TL11 armor and force screens into account. You'll want to invest in methods of neutralizing ballistic attacks, such as point-defense. |
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#2 |
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Join Date: Aug 2007
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Or frying your enemies with long range energy weapons before any ballistic attack can get to you. There wasn't a lot done with guns, even electromagnetic or grav during the playesting because their effective range is so limited.
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Fred Brackin |
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#3 |
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Join Date: Jul 2008
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Of course, missiles make for a different story.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
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Join Date: Aug 2007
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Warp missiles maybe and just possibly super missiles at 500G. Standard missiles (5Gs in the mapped system) take significant amounts of travel time to cross energy weapon range.
At TL10 at least you may be able to armor enough to survive UV laser fire long enough for your missiles to hit but it's not very practical to try that against particle beams. At TL11 X-ray lasers have the range of UV and the damage of particle beams and even adding Force screens may not be enough.
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Fred Brackin |
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#5 |
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Join Date: Dec 2008
Location: Behind You
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Keep in mind, if you use Grav weapons (Super science) they will do crap like that. They are just as overpowered in Ultratech. You are sending a projectile out at unrealistic hyper-velocities.
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RPG Jutsu.com - Ninjas Play GURPS |
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#6 |
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Join Date: May 2015
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Hmm. Sounds like it might do well to add a hit-location and "blowthrough" mechanic, so a 24cm projectile carved a hole through a ship, but doesn't make the entire ship necessarily explode in a Hollywood gasoline fireball.
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#7 | |
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Join Date: Jul 2008
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Quote:
Hit locations are built right in. Blowthrough isn't, and it might be appropriate.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 |
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Join Date: Aug 2007
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No blowthrough. It's extremely difficult to come up with scenarios where kinetic weapons don't explode on impact (like meteors) rather than remain solid.
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Fred Brackin |
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#9 |
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Join Date: Jul 2008
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Sure, but unless the target is massive or solid enough to stop the impactor (which, if the thing is doing enough base damage for blowthrough to be an issue, it isn't) that explosion will be passing through the ship very fast and out the other side. The damage pattern is more conical than spherical.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Aug 2007
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Quote:
A fragmenting projectile might produce a conical pattern. An aggressively vaporizing projectile not so much. Also, higher energy in the energetic plasma mostly means more thermal radiation and not higher particle speed. It's pretty easy to get KE hits that look like baby nukes. What you're going to see is points of white light.
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Fred Brackin |
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| Tags |
| combat, newbie, space, spaceships |
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