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Old 10-03-2016, 08:37 AM   #24
Eugee
 
Join Date: Jun 2015
Default Re: New version of OgreMap

This is a snippet of the G1 map from a previous edition (I don't remember which one, I long ago lost my little plastic GEV tote to the ravages of growing up and moving.

https://puu.sh/rwhRP/c5ef957953.jpg

And this below is a screengrab of OgreMap @ DE Zoom with the hex numbers turned on:

https://puu.sh/rwipL/8bbc86e97d.png

Did the numbering system change with DE?

EDIT for clarity:

When Hex Numbers are turned on for High & Big maps, the top row of the odd columns starts with ##01, while the even columns start with ##02. Can that be fixed so the even columns start with ##01 as well?

When you export the map as a PNG, it numbers the hexes even if you have numbers turned off in the editor--so I can't add the correct numbers in post edit, unfortunately.

Last edited by Eugee; 10-03-2016 at 11:02 AM.
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