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#18 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Bonus Spell #2:
Land Mine (Introduced in this Game Geekery post.) My friend Chris suggested some sort of delayed ground-based harassment spell along the lines of Grease or Glue, but I realized that we didn't have one that simply blew up! Happily, that's no longer an issue. And while I realize some people may cringe at the pun, I'm rather proud of it. :) The energy cost is obviously drawn directly from Explosive Fireball, but the limit is different; where a wizard with Magery 3 could throw a 3d to 9d Explosive Fireball, he can do a 6d Land Mine. Of course, the tradeoff is that a 6d Land Mine takes half as long to cast as a 6d Explosive Fireball, and it offers far more options when it comes to setting up traps.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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