|
|
|
|
|
#1 |
|
Join Date: Sep 2007
|
A very close description of the Corruption mechanic in GURPS Horror. Those rules include a Limitation for abilities which can cause Corruption. How fast you can cleanse accumulated Corruption and what it takes to do so you might tinker with, as the details will affect the flavor of the setting.
Last edited by Anaraxes; 09-29-2016 at 01:36 PM. |
|
|
|
|
|
#2 | |
|
Join Date: Aug 2015
Location: Everywhere and Nowhere
|
Quote:
I do like the way that works though. It could nicely work out how it does its deal to make the user want to, or feel the need to, use it... I like it. I appreciate it my friend. |
|
|
|
|
|
|
#3 |
|
Join Date: Aug 2015
Location: Everywhere and Nowhere
|
So far I've gotten pretty much all that I need. Though the only thing that I haven't gotten a good in depth response on is just the regular bits.
Like. If one of the characters walks into an enchanting shop and wants his shortsword enchanted with striking strength +2, how do I price it? Or armor enchanted with lifting strength +3, or what have you? I would assume that there's some correlation between point cost of the advantage and how much money it would cost. |
|
|
|
|
|
#4 |
|
Join Date: Aug 2015
Location: Everywhere and Nowhere
|
Oh, and I just thought of another piece that could go well with a cursed sword.
What if the sword gave you X skill with the weapon as long as you held it, or added say +X or X/2 to a cap of say 18 or so to their skill if they already have said skill. That would make them more inclined to use it over a "normal" weapon. Cause they can use it, or they can use it better than a normal weapon. And then it has all these cool features attached to it. And how would I make a skill X enchantment? I want to say I read an article about turning skills to advantages in a pyramid article not to long ago... Maybe that can be converted to money in some way similar to the other "points to money" from the striking str +2 or what have you? |
|
|
|
![]() |
| Tags |
| advanatages, enchantment, powers, weapons |
|
|