Quote:
Originally Posted by Fred Brackin
Except for the P class errors I've mostly noted them in my head as "don't work well enough to be worth the effort of carrying around".
Any eccentricities of performance could be explained by inefficient design (i.e. the makers didn't know any better) unless they work too well which could be explained by a game designer trying to make them even marginally useful.
Even if these things existed in a setting I was GM'ing what I'd tell player whose character saw one demonstrated was that they appeared to be less useful than large firecrackers.
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I'm thinking you're right here. I did some quick number running and found it hard to get 6d+2 worth of damage for the crouching tiger cannon without bumping the muzzle velocity up to almost 1,000m/s! And that's before halving the damage!
Now my damage formula is still incomplete so there is a chance I might be missing something but given that it has come within 20%-30% of most of the damage GURPS assigns guns so far I still think something is off. I'd peg it as doing maybe 3d+1 at most if you ignore the halving.
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GURB: Ultra-Tech Reloaded
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