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#2 |
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Join Date: Feb 2011
Location: Cambridge, MA
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If you're looking for a way to grant advantages through a magic item but you still want the PC to pay points for it, see Gadget Limitations (B116-117). If you don't want to charge points for it, that's fine too. The PC finds the item and it does whatever it does!
As far as whether a particular magic item is "balanced," the point system is supposed to help with that (with lots of GM oversight), so charging CP through Gadget Limitations might be the way to go if you're looking for point balance, and especially if the PCs are creating their own such items. "Game balance," which has never been all that well-defined in my mind, is very campaign-dependent and requires the GM and players to come to some understanding of what they think is "fair." In old-school rpgs, over-the-top game-breakingly powerful magic items such as vorpal swords, holy avengers, staffs of wizard power, etc. are traditional. See DF6, DF8, and DF Treasures 1&2 for GURPS examples of these kinds of things. |
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| Tags |
| advanatages, enchantment, powers, weapons |
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