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Old 09-28-2016, 10:25 PM   #12
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Semi-realistic Regeneration and corresponding Increased Consumption

Quote:
Originally Posted by Flyndaran View Post
I think nearly everyone agrees that costs fatigue -5% is absurdly undervalued for most situations. From all day every day to around 10 uses along with removing a useful reserve for other survival oriented abilities is FAR more hampering than noisy; makes stealth difficult, to use another -5% limitation as an example.
Not on target for the thread, please don't derail this one, Flyndaran. Start another one.
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bio-tech, increased consumption, realism, regeneration


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