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Old 09-28-2016, 07:08 PM   #5
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Semi-realistic Regeneration and corresponding Increased Consumption

Quote:
Originally Posted by Celti View Post
Since After The End introduced Long-Term Fatigue (which I've been using for a lot more than just AtE games), I've been treating (semi-)realistic Regeneration as costing 1 LFP per HP, which very handily abstracts away levels of Increased Consumption, etc. into “your body is expending lots of resources on healing, so you're tired and need to rest, eat, and drink a lot to make up for it”.

Both I and my players love the reduction in bookkeeping, etc. that this brings on while maintaining verisimilitude.
Quote:
Originally Posted by Proteus View Post
I played around a bit with the ideas here and my own, and got this:
Both of these posts are Solid. Freaking. Gold. I just had to pop in and say that. I normally don't. But these are awesome.
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bio-tech, increased consumption, realism, regeneration

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